Friday, May 1, 2009

Basic Walkcycle work

In 3d animation land, I did pull this off. It's a strange, partially disconnected character by someone who's an awesome mechanical engineer. Her character seemed too cool to animate, so I tried this walkcycle to work out kinks in the rig.



Fyel Walkcycle test


Up next, I'll fully animate a small scene. I think it'll just be a better impression of the guy... (he's shy and skittish)... plus I'll animate every bit of him (eyes, mouth, brow, tail, shoulders, etc)


You might notice a few skinning bugs. I'll get those fixxed eventually. Or maybe I'll pay the neighbors kids money (a couple nickels) to do it for me. Heheh... I'll just have to take the nickels from my dad. :-/

Water colors I forgot about

Doh! I should have put this up on there. Here you guys go... something I did for someone recently. Been keeping them in my prayers since they are looking for work still.





Okay, I'll try to keep this feed much more up to date now... but I'll try to avoid too many 'rough sketches' for your own sakes.